![]() ![]() (Instead the guide goes through some extra confusing and unnecessary steps. Right click on the folder and pick ADD TO ARCHIVE, type in a name for it and zip it. Drag the folder out of the script extender archiveĢ. However, it's caused more problems than it tries to help, because people unfamiliar with the terminology used in the guide, end up making a complete mess of the custom archive and end up with the Script Extender installed in it's own folder in the root directory, then they come in here asking for help with SkyUI errors and Mods not working because their script extender isn't working.ġ. However, there's a guide in the Vortex wiki that explains how to repackage the Script Extender Archive to be an installable mod in Vortex. If Silverlock just zipped up their Script Extenders one level up, then the script extender could be installed perfectly by Vortex and any other mod manager, but because they zip up the files in a directory within a directory the best any mod manager can do is dump the script extender directory into the game root folder. If you are modifying the archive to make it installable - that will just lead others here when they mess it up. It can install the executables or it can install the scripts. ![]() Vortex can not install the SKSE or SKSE64 archive downloaded from Silverlock successfully. ![]() , download the one which says 'Current SE build 2.0.19 - 7z archive' and extract it over your Skyrim game folder (where you have TESV.exe and SkyrimLauncher. This combo seems to work just fine though.Let me say it again. ps.it got solved the problem was me being an idiot. ![]() This will confuse Skyrim and cause the mod to be detected as Creation Club one - but that alone is not enough, you need the plugins file too or the strings will be broken for some reason. To get rid of that also modify c file in the game installation folder, addĪt the end (note, no asterisk here). SkyUI will now load and work but you will get the annoying prompt about mods and disabled achievements. After that stick to skse64_loader.exe (update Galaxy settings as well if you want it to run it instead of the original executable).Ĭreate a text file in "AppData\Local\Skyrim Special Edition GOG" folder (which should exist but will most likely be empty) named plugins.txt, and then put one line into it:Īnd that's it. You can also set the resolution and borderless mode here rather then editing the INI files. You might want to run the original SkyrimSELauncher.exe once to have it detect and set up default GFX settings by the way. In case it's useful to some other (stubborn) people: Install SKSE and SkyUI manually as explained in my previous post. But the bug report for MO was very enlightening. Write the section ID number which is next to Skyrim Special Edition.exe. I don't have an account there, nor am I planning to make one - I will not be forced into using 3rd party installers or accounts to play a game from GOG. SKSE64 is short for Skyrim Script Extender 64, and this mod tool plays an. I found a solution that works for me - it seems ModOrganizer needs an update for GOG version of Skyrim, and said update can only be found on NexusMods. Do I need a doctorate in Skyrimology to install one mod I care about? Or is it just broken on the GOG version? I seem to remember all of this "just working" years ago and back then I didn't need to sign up to 3rd party sites for their custom mod installer, a few INI edits was all it took. However In both cases I have a lot of inventory texts starting with $ sign, clearly missing some internal strings (I'm playing with English texts and voices). Doesn't seem like the loading order is making any difference.ġ) either adding sTestFile4=SkyUI_SE.esp to Skyrim.INI and editing sResourceArchiveList2 to include the BSAĢ) or adding SkyUI_SE.esp line do the c fileīoth these methods work and load SkyUI (via SKSE launcher) though number 1 is telling me that mods are now active and achievements will be disabled, while number 2 has no such issues. So I've tried with the latest version of ModOrganizer, it does detect SKSE launcher and also SkyUI (as unmanaged mod), I ticked the required box, clicked Run. Things changed quite a bit since I've last played Skyrim, seems like the whole paid mods controversy lead to removal of data file selector in the launcher. SkyUI_5_2_SE-1SE.7z installed, manually by copying both SkyUI_SE BSA and ESP files to /Data folder. SKSE (skse64_2_02_03_gog.7z) is installed, manually, I can run skse64_loader.exe just fine. ![]()
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