exe while disabling it for OBS, but thus far it seems the most consistent solution is to disable it altogether. I'm still messing around with Nvidia Inspector to see if there are ways to enable G-Sync for the game. Disabling G-Sync completely has 100% fixed the issue and now I can run with the GPU at 100% usage in multiple modern games and retain a solid 60fps stream at the same time, even when using display capture at 1440p. There appears to be some sort of issue where the Nvidia drivers try to sync the refresh of the OBS window instead of the game, forcing the game to lock to an odd framerate and stutter heavily. I don't mean to necro this thread, but I finally discovered that the cause of my issues was due to G-Sync, and not due to resolution, high refresh rates or multiple GPUs. I don't know what changed around version 17, but ever since then it's been borderline unusable and there's no way I'm going to frame cap a 144hz monitor when I stream, especially when I know for a fact that it worked just fine in the past.Īlso, for some reason the upload log function refuses to work, so here's a link: Obviously if the game dipped below 60 so would OBS, but as long as I was playing at over 60 OBS would run locked at 60, regardless of what game it was or whether or not the GPU was at 100% utilization. The main issue is that I was able to stream using this exact hardware configuration with OBS 16.x and earlier, and I usually tended to use display capture with no problem. This happens regardless of my scene setup (display capture, window capture and game capture all slow down). Also, if I do stream, I never get actual dropped frames (according to OBS), the stream just looks like framey garbage. CPU usage during these slowdowns is usually less than 2%. If I happen to be streaming then the stream will also be choppy, so it's not just a preview window thing. I can play a game like Titanfall at 60-80 fps, but the OBS frame counter will display anywhere from 30fps down to 4 and the window will be appropriately slideshow-y. Happy broadcasting.Any time I play a graphically demanding game my OBS preview window framerate drops considerably, regardless of whether I'm actually streaming or just have OBS running. If you don’t need specifically one of these features, keep using the latest stable build for now. Now each audio source can be recorded separately, which is also very useful for those who upload gameplay to YouTube afterwards.Īnother improvement that may not be needed by everyone but still welcome nonetheless is the possibility to split video files into multiple portions, either by size, by duration or manually by clicking on a hotkey.įinally, note this is a test build, not a full release, thus it may contain bugs or broken functionalities. This enables us to separate Discord chat from gameplay sound, for example. Moving to the best part of this update, if you ask me, we can finally select audio from a specific app instead of using third-party software such as Voicemeter to process audio. Intel AV1 isn’t present yet, unfortunately. Previously, users had no choice but to turn HDR off, since 10-bit HDR content would look washed out when recorded at 8-bit.ĭitch your plugins, people, as OBS now has native support for HDR to SDR tone mapping plus Nvidia AI-powered Broadcast virtual background and room echo removal effects, along with high-efficiency video encoding (HEVC or H.265). With this update, you can keep HDR on and choose whether you want to capture or stream in SDR or HDR. HEVC is said to improve video compression by 15 per cent while allowing you to stream directly to supported platforms like YouTube at better quality. The video pipeline has been overhauled to support 10-bit and HDR, meaning that you can now record in HDR by changing Colour Format to P010 and Colour Space to Rec.2100 PQ or HLG (PQ is recommended) in advanced settings, and using an AV1 or HEVC encoder. However, this also brings native Apple silicon support, so no more wasted performance on x86 emulation. This update moves the app’s UI framework to Qt6, marking end of support for Windows 7 and 8, macOS 10.13 and 10.14, Ubuntu 18.04, plus all 32-bit systems, not to forget any plugins based on Qt5 which will need to be updated. To celebrate its 10th anniversary, OBS Studio has released one of, if not its biggest update yet, version 28. Popular recording and streaming software OBS Studio has reached version 28, bringing big changes such as support for application-specific audio capture, HDR, and Nvidia Broadcast features, not to mention squashing a lot of bugs.
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